Why prototyping rules!

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This is a MutliTouch table we are building now. Feodor T. created a stunning sketch. It's almost 1.5x1.2 in dimensions. So mistake in making it will be rather tragic.

That's why I decided to try with a small one at first. To say the truth — it already paid off. Now I know that 850nm IR illuminators get hot like hell in no time. There should be a cooling mechanism. Don't know if it's a feature of all diodes of this type. Maybe it's only this particular Russian ones.

Also there is a need to use a IR bandpass filter on the camera. Objects are visible on the screen, so I need to cut off the visible spectrum and allow IR light only.

Hope this will make blobs shine like stars!

Why Apple rocks!?

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Finally I've got a logical explanation to my addiction with Apple products. It's about exclusivity (not any more anyway) or top speeds. It's all about the feeling you're getting a product. E.g. Sony notebooks are pretty advanced but when I used them — I was continuously getting a feeling of playing with micro Lego constructor. So many parts that it felt like they are falling apart the very next moment.

Psychology is a power!

MultiTouch experiments

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Last week we started to experiment with this technology. It looks really promising for exhibitions and advanced office coffee-tables =) All members of the team are really exited, we'll post updates on how we build our first MT table here.

First glimpse at Treasure Chest

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Treasure Chest — a web service for art dealers and art galleries we are building now is defenietely worth noting. It's not something that hit our mind recently. Me and Feodor were polishing this idea for quite a some time. Actually we started from building a web site for Feodor's father — great modern Russian painter Konstantin Troitsky back in 2003.

Soon we both understood the need in easy to use and affordable virtual internet office for artists and galleries (yes, you can call it a content management system (CMS) for artists, art dealers and galleries). This came purely from our own experience. To tell the truth — it's not that simple to manage a collection of artworks with prices and all required information. And what hit us, there were no ready solutions available on the Internet.

We decided to build a tool that will suit our own needs and (surprise, surprise) after talking to art dealers and famous painters in St. Petersburg we discovered that almost everyone wanted that kind of application to manage their assets and do business vie Internet.

Treasure Chest is in the development right now and the private beta launch is planned for mid September.

Pulsesales live Q&A session for marketers coming early September

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We've got really positive reaction regarding Pulsesales from people interested in selling more using their web sites. So we consider the seminar on basic concepts of Pulsesales that was held on July 18th to be a success!

We plan to carry out next seminar on the beginning of September, 2008 to allow more people to take part.

Stay updated via this blog or subscribe to our dedicated Pulsesales newsletter, development is full speed ahead!

Don't miss the opportunity to get into product he exact feature you need.

What to do if you need some publicity

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As I told in my previous note about how to make your business more visible on the web — nowadays you need to use public services to spread the word. We used a splash screen service called LaunchSplansh for our Pulsesales project and it's hard to believe but posts from RSS feed there are still missing in the Google index.

I repeat and advise again. In the word of Google use what's closer to it. Now all our product specific updates and posts will be in this blog.

Stay tuned!

Who do you design for?

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This topic is something that is common to everybody in design business. Who do you design for? — I can call a guide for successful customers. Some might ask, "a guide for customers"? Why the hell do they need one? Simple answer is "because they want their project to be a success". Right?